any available system audio output device (not just a system default one) can be used for output - this component can be used independently for any Unity AudioSource, and can target even just a specific channel of the output.Uses FMOD Studio low level API for streaming, decoding and - optionally - playback and recording.allows testing streams directly in the editor.
It gained many few other capabilities over time. Since I coulnd't find any, this asset was made. This can be worked around to some degree by periodically restarting the stream, but leads to very poor user experience among other things so I decided to look for a proper solution. The audio stream there is being stored in memory in its entirety during streaming, thus leading to out of memory crashes after very short period of time. The main driving factor behind this asset was Unity suboptimal streaming capabilities of Unity on mobiles, especially on iOS.